The speed of a frigate is around 300-400 m/s. Like Explosion Radius, if the velocity is going faster than a ship, it has no effect and cancels out, and maximum damage occurs. If the speed of the ship and the speed of the Explosion velocity match perfectly, Maximum damage occurs. Explosion velocity is compared to how fast the ship is that your firing at. Explosion velocity is how fast the explosion spreads. The DPS listed above on both rocket and missile are best case scenario, meaning the signature radius of the ship and missile/rocket match exactly or have less ER then the AFSR. Destroyers, on the other hand, have a ADSR that is much bigger than both rockets and standard missiles ER, so both will inflict maximum damage. Therefore, when you are taking out Frigates, it's recomended to use Rockets. The difference between AFSR and ER of a Rocket is - 20, so since it's smaller then the signature radius, it cancels out and gives full damage. The difference between AFSR (Average Frigate Signature Radius) and ER (Explosion Radius) of a Standard Missile is +10. The average signature radius of a frigate is around 40 m.Įxample: The explosion radius of a standard missile is 50 m:ġ0-20-30-40-50-60-70-80-90 - = Damage (The more lines, the more damage)Ĥ*-^ġ = Average Frigate Signature Radius - 40 mĢ = Standard Missile Explosion Radius - 50 mĤ = Average Destroyer Signature Radius - 85 If the Explosion Velocity is smaller than the Signature Radius of the Ship, it cancels out and give full damage. The closer the explosion radius is to the signature radius if a ship, the more damage it does. The Explosion Radius is how BIG the explosion is. Summary: Rockets and Standard Missiles are both meant to take out Frigates and Destroyers. When fully stocked it takes 120s or 2 mins to completey empty and will result in a total of 750 damage sent. * This launcher uses only Standard Missiles When fully stocked it takes 720s or 12 mins to completey empty and will result in a total of 4500 damage sent. When fully stocked it takes 600s or 10 mins to completey empty and will result in a total of 3000 damage sent. We will use the Normal Level I version of all these Launchers and their standard missile. In this article we will discuss some comparisons. At times it may be hard to decide between two launchers. EVE has a lot of different missile launchers.
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